It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Multiply magic cost by 10.īack to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons Open Game Content ( place problems on the discussion page). If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic.Both the quiver of Anariel (Lone Drow Web column 'Companions of the Hall') (28,000+ gp 1 lb.) and the quiver of plenty (Dragon Compenidum Volume 1 139) (18,000 gp 1 lb.) are overpriced compared to the quiver of lies (Book of Vile Darkness 116) (12,000 gp 0 lbs.) if all the wearer needs are standard arrows and the wearer never plans to. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities. Those magic items are legit enough and there's more.Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.Masterwork weapons have a +1 enhancement bonus on attack rolls. ![]() Magical enchantments cost an additional 800 gp. Prices and weights are for twenty arrows. An arrow that hits its target is destroyed one that misses has a 50% chance of being destroyed or lost. While glowing it deals an extra 1d6 radiant damage to undead. It’s a +1 weapon that glows at the command of its wielder. (Arrows arent special here, the above is true for daggers, etc.) Silvered weapons are described p. Lightbringer ( uncommon) Originally a mace made for a cleric of Lathander introduced in the Lost Mine of Phandelver, this would make an excellent bow. These arrows overcome the damage resistance and/or damage immunity of the target. Arrows come in a leather quiver that holds 20 arrows. There are 2 types of 'special,' non-magical arrows in the core rules: silver arrows and adamantine arrows. ![]() ![]() For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.Īn arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2).This material is published under the OGL 1.0a.
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